#pragma once

#include "SceneChild.hxx"

namespace Eifersucht
{
	class RootChild; TinyTypeDecl( RootChild ); // Represents the scene root node 

	// Basically its the scene global tranformation and node collection 
	class RootChild : public SceneChild
	{
	public:

		RootChild();
		~RootChild();

	};
};